| Author |
Thread Statistics | Show CCP posts - 39 post(s) |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
146
|
Posted - 2012.12.04 16:46:00 -
[1] - Quote
how soon can we expect the T2 cruiser hulls to be rebalanced
the Cerberus has suffered badly from the missile change
it now offers half the dps of an Ishtar at a comparable range, whereas before it had almost double the range to compensate. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
146
|
Posted - 2012.12.04 16:59:00 -
[2] - Quote
Remiel Pollard wrote:Piquet Raddei wrote:Gotta add to my previous comment...
The targeting icons at the top of the screen (default location) are ridiculously oversized, and I just realized that now the active modules (drones, missiles, ewar) are shown below the target, taking up even more space in an already-overcluttered UI.
I appreciate that you're trying to do something new, but the old "square" system wasn't broken. These new targeting spheres are so large that they're clipping with the "Agent Missions" text on the left side of the screen which can't even be moved - and that's BEFORE adding active module icons beneath them.
Did you guys never notice that? Surely you devs can fly SOMETHING with a max-targets of 10...
I guess we'll await Retribution 1.1... I'm not having this problem at all, but I'm playing on two very large monitors....
Try with just 1
1 19" CRT monitor ... or 1 14-15" laptop screen
i know *gasp* someone that doesnt have a 5000" plasma flatscreen to play games on. your absolutely right, they shouldn't be allowed to play "YOUR" eve online. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
147
|
Posted - 2012.12.04 19:52:00 -
[3] - Quote
New HUD/UI info
The new target info icons (top) are ok, but could do with being aproximately 5-10% smaller The new target info brackets (center) are similarly overly large for the purpose and could do with a 15-20% ish size reduction.
What the hell is that buzz noise ??
Ship explosion sounds are a little underwhelming the gunfire sounded ok though missiles still sound like those 'paper firebombs' you bought as a child of 5 pop pop pop is not the sound a missile should be making.
lastly .. the Cerberus
fix it ... fix it NOA!!! |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
148
|
Posted - 2012.12.04 21:06:00 -
[4] - Quote
They do not fire in the same way as Gun turrets, the ammunition does not work the same way. The skills don't even correlate.
Escomboli wrote: They put them in line with other medium range weapon systems.
Guns = Apples Missiles = Not Apples
Explain how you put Apples 'in line' with "not apples" ...
The thing is missiles have been ****** since they were 1st put in the game successive Dev Teams have continously dithered over "how missiles work" and those successive dev teams have continiously failed to implement anything even closely resembling sensible, effective or balanced game code.
They are treated as "fire and forget" missiles They are treated as "dumb fire" rockets
at the same time, every single itteration of the game code usually with the worst possible traits applied from each case.
and this itteration is no exception. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
152
|
Posted - 2012.12.05 01:33:00 -
[5] - Quote
GiveMeATry wrote: .. get noobs to fly smaller ships for you in a fleet..
doesnt work that well
a Level 4 mission Frigate is not the same beastie as a Level 1 mission Frigate
therefore noob is more likely to die in 1 volley, before you even have chance to apply remote rep effect |
| |
|